Class FlickModules
java.lang.Object
net.flick.serverapi.FlickModules
Ids of Flick Client modules that a server can disable (generated from the client's module registry at runtime,
Flick Client 0.1.0 — every toggleable module; "client", "theme" and "friends" cannot be disabled). Unknown ids are ignored by the client, so newer ids are safe to send to older clients.
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Field Summary
FieldsModifier and TypeFieldDescriptionAll disableable module ids, in menu order.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringScale, position, hiding and compact spacing of boss bars.static final StringDeprecated.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringCommon competitive preset: features that give information or visibility advantages.static final Stringstatic final Stringstatic final Stringstatic final StringShows health changes of nearby entities (an information advantage on servers that sync health).static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringDeprecated.the module no longer existsstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringTooltip grid with the contents of shulker boxes and other containers (client-side, from item data).static final Stringstatic final StringMarker on the current opponent; has an optional through-walls mode (a visibility advantage).static final Stringstatic final Stringstatic final StringScale, position, shadow, hiding and timing of on-screen titles and the action bar.static final Stringstatic final Stringstatic final Stringstatic final StringPredicted projectile path and landing spot (an aiming aid).static final Stringstatic final Stringstatic final Stringstatic final String -
Method Summary
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Field Details
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FPS
- See Also:
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CPS
- See Also:
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KEYSTROKES
- See Also:
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ARMOR_STATUS
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POTION_EFFECTS
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COORDINATES
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PING
- See Also:
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CLOCK
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SERVER_ADDRESS
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MEMORY
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SATURATION
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TOGGLE_SPRINT
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HIT_COLOR
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OLD_ANIMATIONS
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REACH_DISPLAY
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COMBO_COUNTER
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TARGET_HUD
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LOW_FIRE
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HITBOXES
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ZOOM
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FULLBRIGHT
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CROSSHAIR
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BLOCK_OUTLINE
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TIME_CHANGER
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WEATHER_CHANGER
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PARTICLES
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FREELOOK
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AUTO_GG
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NICK_HIDER
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SCREENSHOTS
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WAYPOINTS
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CHAT_TWEAKS
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INVENTORY_BLUR
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ITEM_PHYSICS
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EMOTES
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PERF_PANEL
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ASPECT_RATIO
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VIEWMODEL
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PERSPECTIVE
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HURT_CAM
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CLEAR_WATER
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FAST_CHEST
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HIT_SOUNDS
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SWING_ANIMATIONS
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TOTEM_POP
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HIT_BUBBLES
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HIT_MARKER
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DAMAGE_NUMBERS
Shows health changes of nearby entities (an information advantage on servers that sync health).- See Also:
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COLOR_SATURATION
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MOTION_BLUR
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KILL_EFFECTS
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TARGET_ESP
Marker on the current opponent; has an optional through-walls mode (a visibility advantage).- See Also:
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JUMP_CIRCLES
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TRAILS
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CHINA_HAT
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AURA
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TRAJECTORIES
Predicted projectile path and landing spot (an aiming aid).- See Also:
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AMBIENCE
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GLINT_COLOR
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CAMERA_DISTANCE
Deprecated.usePERSPECTIVERemoved module: the camera distance on the scroll wheel is now part ofPERSPECTIVE(hold F4). Disabling this id no longer has any effect; disablePERSPECTIVEinstead. Kept only so old plugin code still compiles.- See Also:
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MINIMAP
Deprecated.the module no longer existsRemoved module: the minimap and the world map were removed from Flick Client. Disabling this id no longer has any effect. Kept only so old plugin code still compiles.- See Also:
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SHULKER_PREVIEW
Tooltip grid with the contents of shulker boxes and other containers (client-side, from item data).- See Also:
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TITLE_TWEAKS
Scale, position, shadow, hiding and timing of on-screen titles and the action bar.- See Also:
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BOSSBAR_TWEAKS
Scale, position, hiding and compact spacing of boss bars.- See Also:
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ALL
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COMPETITIVE
Common competitive preset: features that give information or visibility advantages.PERSPECTIVEis included because its scroll-wheel camera distance (with camera collision off) can see through walls.
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PERSPECTIVE