Mods
77 modules, built in.
Everything in the Right Shift menu, plus the performance mods the launcher installs for you. Turn on what you like, ignore the rest.
77 modules and 9 bundled performance mods
Visual
How the world, light and effects look.

Zoom
Smooth zoom (C). Scroll to adjust zoom level.

Fullbright
Maximum brightness without touching game options.

Custom Crosshair
Custom shape, size, gap, thickness, colour, outline and dot.

Block Outline
Colour, width and fill of the targeted block outline.

Time Changer
Client-side time of day.

Weather Changer
Clear, rain or snow — client-side.

Hit Particles
Multiply, replace and recolour crit and sharpness particles.

Freelook
Hold Alt to look around without turning.

Cinematic Lyrics
Lyrics of the song you are playing appear in time with the music: the current line in front of you with the sung word highlighted, the next one below. They hang in free air and never stick to walls (in a tight room they move to the HUD). Needs the Flick launcher and a media player; synced lyrics come from LRCLIB and only for the exact track that is playing.

Aspect Ratio
Stretched look (e.g. 4:3) like stretched res — world and hand only, HUD untouched.

ViewModel
First-person hand position, rotation and scale, swing speed, low shield.

Perspective
Hold F4: third person and free camera orbit around your character. Scroll to zoom the camera out up to 64 blocks.

Hurt Cam
Camera tilt strength when taking damage, or turn it off entirely.

Clear Water
Longer underwater view distance, weaker water overlay; lava with fire resistance.

Server models
Faster 3D models from servers (ModelEngine, BetterModel, resource-pack models): skips models off screen, behind walls and tiny far away ones. Up close they look the same.

Color Saturation
World colour grading: saturation 0–200%, vibrance, contrast, brightness and tint, with Vivid, Cinematic and Mono presets. One pass after the world — HUD and menus unchanged, free at neutral values. Skipped while an Iris shader pack is active.

Motion Blur
Smooth camera motion blur by frame blending — the trail lasts the same time at any FPS. HUD and menus are not blurred.

Kill Effects
A short effect when your opponent dies (combo, lightning, stars, shockwaves, light pillar, fireworks, soul flame, galaxy) plus a death animation of their own 3D model: shatter, disintegrate, ragdoll, smite, ascend or freeze. Only you can see it.

Jump Circles
Glowing rings that spread across the ground when you jump or land: neon, wave, runes or sparks.

Trails
A glowing trail behind you (line, ribbon or sparks); also behind other players, arrows and ender pearls.

China Hat
A translucent glowing hat above your head with a gradient or rainbow, or a neon outline or halo.

Aura
Particles around your character: twinkling stars, orbiting orbs, snow, hearts or fireflies.

Trajectories
The predicted path of arrows, tridents, pearls and other thrown items, with the landing spot.

Ambience
Sky and fog tint only you see: sunset, neon night, ocean and more. Time and weather have their own modules.

Glint Color
Changes the color of the enchantment glint on items (and armor), including a rainbow that flows with the glint.

Realistic Capes
Spring-based cape physics: swings with movement, sprint, jump, sneaking and turning, gentle wind when idle.

Title Customization
Scale, position (drag in the HUD editor), shadow, hiding and timing of the on-screen /title and the action bar.

Boss Bar
Scale (0.3-2x), position (drag in the HUD editor), hiding and compact spacing of boss bars. Defaults look exactly like vanilla.
Scoreboard
Sidebar scoreboard: scale, position (left / right / drag in the HUD editor), background opacity and colour (or the global HUD style), hiding the red score numbers, title, text shadow and a line limit. Works with team prefixes and suffixes and the server's number formats. Off = vanilla.
Nametags
Look of nametags above heads: scale, vertical offset, background opacity and colour, text shadow, your own nametag in third person, hiding with F1 and distance fade. It never changes who gets a nametag - sneaking, invisibility and team rules stay vanilla, and nothing shows through walls that vanilla does not. Works with Health Indicators, the Totem Counter and Nick Hider.
HUD
Widgets you place anywhere on screen.

FPS
Frames per second counter.

Potion Effects
Active effects with level and remaining time.

Coordinates
XYZ position, facing direction and biome.

Ping
Connection latency to the server.

Clock
Current time in 24h or 12h format.

Server Address
Address of the server you are playing on.
Friends in game
Your Flick friends in the game: highlighted in the tab list and above their heads (colour and / or star), optionally sorted to the top of Tab, and a party HUD with friends on the same server (head, nick, state, and health only when the friend is already a visible player in your render distance). Never shows positions, coordinates, direction or distance.

Dynamic Island
An iPhone-style pill at the top of the screen: what is playing right now (Spotify, YouTube, TIDAL…), progress and controls, plus short activities: friend online, message, totem, kill, low durability, screenshot. Needs the Flick launcher (Windows) with media sharing turned on.
PvP
Combat feedback and movement helpers.

CPS
Left and right clicks per second.

Keystrokes
WASD, mouse buttons and space with press animation.

Armor Status
Worn armor and held item with durability.

Saturation
Hidden saturation level (and optionally hunger).

Toggle Sprint
Toggleable sprint and sneak with HUD status.

Hit Color
Hit colour (hurt tint): ready colours (red, cyan, pink, purple, gold, white, like Target ESP) or your own, strength, optionally per entity type.

1.7 Animations
No re-equip dip, sword block-hit look, old rod and bow positions.

Reach Display
Distance of your last hit.

Combo Counter
Consecutive hits without taking damage.

Target HUD
Opponent head, name, health, armor and distance.

Low Fire
Lowers the first-person fire overlay.

Hitboxes
Hitboxes (like F3+B): colours, width, eye line, look vector, target highlight.

Hit Sounds
A sound when you hit something and when you take damage (Flick bundled sounds, vanilla or your own .ogg files) — optionally separate for crits and kills.

Swing Animations
1.7, smooth or punch swing style, swing speed, hand position and block-hit.

Totem Animation
A custom on-screen totem animation: scale, position, duration or hidden. The totem counter is its own module.

Totem Counter
Totems popped by each player next to the nametag (e.g. -3), a totem icon while a player holds one, and your own totems on the HUD. The client cannot see other inventories — it counts server events and what is visible in hands.

Cooldown HUD
Shows every active item cooldown with the real remaining time: ender pearl, chorus fruit, wind charge, shield disabled by an axe, goat horn and any cooldown the server applies, including event items. Items are told apart by cooldown group, so two event items on the same base item show separately, each with its own icon (custom model, item model) and name. Only uses information your client already has.

Combat FPS
Lighter fights for crystal PvP: fewer explosion and totem particles, a smaller and shorter totem pop animation and a smaller shield while blocking. Camera tilt on damage is in Hurt Cam; vanilla has no explosion camera shake.

Hit Bubbles
Bubbles with the damage you dealt at the hit location.

Hit Marker
An X around the crosshair when you hit — crit and kill colours.

Damage Numbers
Floating damage and heal numbers above entities (works on servers).

Health Indicators
Hearts above other players' heads (above the nametag): full, half and empty hearts, golden absorption, hardcore hearts and poison / wither / frozen tints. Optional number, mobs and many more options. Shows the health the server syncs to your client.

Target ESP
A glowing marker on the opponent you are fighting: frame, ring, helix or corners, plus a target card with a combo counter.
Utility
Chat, friends, screenshots and everyday tools.

Pack Accelerator
Faster resource reloads with big texture packs (game start, F3+T, pack switch): parallel mipmaps and a disk cache. Looks exactly like vanilla.

Auto GG
Sends "gg" when a game ends.

Nick Hider
Replaces your name in chat, nametag and tab list.

Server Address Hider
Replaces the server address (also stylised or obfuscated spellings) on the scoreboard, chat, titles, player list and in the world.

Screenshots
Toast after F2: copy path, open or delete.

Waypoints
Beacons with distance, per server and world.

Chat Tweaks
Timestamps, ×N stacking, copying and longer history.

Inventory Blur
Blurs the world behind container screens.

Item Physics
Dropped items lie flat.

Friends
Friend presence, messages and server invites.

Emotes
Emote wheel on G — visible to other Flick players.

Shulker Preview
Hover a shulker box (or another container item) to see a tinted grid of its contents with icons, counts and durability bars.

HUD Style
One look for every HUD element: background, colors, border, rounding, padding.
Performance
Faster rendering and diagnostics.

Memory
Game RAM usage.

Performance panel
Frame-time graph, 1% low, heap and GC, plus a frame breakdown: world, cosmetics, HUD, menu.

Fast Chest
Chests as static blocks (no lid animation) — more FPS in bases.
Bundled performance mods
The launcher installs these from Modrinth with every Fabric profile. You can switch them off in the launcher settings or remove any of them; only Fabric API is required.
More Culling
More occlusion culling for blocks, particles and other things behind walls.
Modrinth page
