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Mods

77 modules, built in.

Everything in the Right Shift menu, plus the performance mods the launcher installs for you. Turn on what you like, ignore the rest.

77 modules and 9 bundled performance mods

Visual

How the world, light and effects look.

  • Zoom

    Smooth zoom (C). Scroll to adjust zoom level.

  • Fullbright

    Maximum brightness without touching game options.

  • Custom Crosshair

    Custom shape, size, gap, thickness, colour, outline and dot.

  • Block Outline

    Colour, width and fill of the targeted block outline.

  • Time Changer

    Client-side time of day.

  • Weather Changer

    Clear, rain or snow — client-side.

  • Hit Particles

    Multiply, replace and recolour crit and sharpness particles.

  • Freelook

    Hold Alt to look around without turning.

  • Cinematic Lyrics

    Lyrics of the song you are playing appear in time with the music: the current line in front of you with the sung word highlighted, the next one below. They hang in free air and never stick to walls (in a tight room they move to the HUD). Needs the Flick launcher and a media player; synced lyrics come from LRCLIB and only for the exact track that is playing.

  • Aspect Ratio

    Stretched look (e.g. 4:3) like stretched res — world and hand only, HUD untouched.

  • ViewModel

    First-person hand position, rotation and scale, swing speed, low shield.

  • Perspective

    Hold F4: third person and free camera orbit around your character. Scroll to zoom the camera out up to 64 blocks.

  • Hurt Cam

    Camera tilt strength when taking damage, or turn it off entirely.

  • Clear Water

    Longer underwater view distance, weaker water overlay; lava with fire resistance.

  • Server models

    Faster 3D models from servers (ModelEngine, BetterModel, resource-pack models): skips models off screen, behind walls and tiny far away ones. Up close they look the same.

  • Color Saturation

    World colour grading: saturation 0–200%, vibrance, contrast, brightness and tint, with Vivid, Cinematic and Mono presets. One pass after the world — HUD and menus unchanged, free at neutral values. Skipped while an Iris shader pack is active.

  • Motion Blur

    Smooth camera motion blur by frame blending — the trail lasts the same time at any FPS. HUD and menus are not blurred.

  • Kill Effects

    A short effect when your opponent dies (combo, lightning, stars, shockwaves, light pillar, fireworks, soul flame, galaxy) plus a death animation of their own 3D model: shatter, disintegrate, ragdoll, smite, ascend or freeze. Only you can see it.

  • Jump Circles

    Glowing rings that spread across the ground when you jump or land: neon, wave, runes or sparks.

  • Trails

    A glowing trail behind you (line, ribbon or sparks); also behind other players, arrows and ender pearls.

  • China Hat

    A translucent glowing hat above your head with a gradient or rainbow, or a neon outline or halo.

  • Aura

    Particles around your character: twinkling stars, orbiting orbs, snow, hearts or fireflies.

  • Trajectories

    The predicted path of arrows, tridents, pearls and other thrown items, with the landing spot.

  • Ambience

    Sky and fog tint only you see: sunset, neon night, ocean and more. Time and weather have their own modules.

  • Glint Color

    Changes the color of the enchantment glint on items (and armor), including a rainbow that flows with the glint.

  • Realistic Capes

    Spring-based cape physics: swings with movement, sprint, jump, sneaking and turning, gentle wind when idle.

  • Title Customization

    Scale, position (drag in the HUD editor), shadow, hiding and timing of the on-screen /title and the action bar.

  • Boss Bar

    Scale (0.3-2x), position (drag in the HUD editor), hiding and compact spacing of boss bars. Defaults look exactly like vanilla.

  • Scoreboard

    Sidebar scoreboard: scale, position (left / right / drag in the HUD editor), background opacity and colour (or the global HUD style), hiding the red score numbers, title, text shadow and a line limit. Works with team prefixes and suffixes and the server's number formats. Off = vanilla.

  • Nametags

    Look of nametags above heads: scale, vertical offset, background opacity and colour, text shadow, your own nametag in third person, hiding with F1 and distance fade. It never changes who gets a nametag - sneaking, invisibility and team rules stay vanilla, and nothing shows through walls that vanilla does not. Works with Health Indicators, the Totem Counter and Nick Hider.

HUD

Widgets you place anywhere on screen.

  • FPS

    Frames per second counter.

  • Potion Effects

    Active effects with level and remaining time.

  • Coordinates

    XYZ position, facing direction and biome.

  • Ping

    Connection latency to the server.

  • Clock

    Current time in 24h or 12h format.

  • Server Address

    Address of the server you are playing on.

  • Friends in game

    Your Flick friends in the game: highlighted in the tab list and above their heads (colour and / or star), optionally sorted to the top of Tab, and a party HUD with friends on the same server (head, nick, state, and health only when the friend is already a visible player in your render distance). Never shows positions, coordinates, direction or distance.

  • Dynamic Island

    An iPhone-style pill at the top of the screen: what is playing right now (Spotify, YouTube, TIDAL…), progress and controls, plus short activities: friend online, message, totem, kill, low durability, screenshot. Needs the Flick launcher (Windows) with media sharing turned on.

PvP

Combat feedback and movement helpers.

  • CPS

    Left and right clicks per second.

  • Keystrokes

    WASD, mouse buttons and space with press animation.

  • Armor Status

    Worn armor and held item with durability.

  • Saturation

    Hidden saturation level (and optionally hunger).

  • Toggle Sprint

    Toggleable sprint and sneak with HUD status.

  • Hit Color

    Hit colour (hurt tint): ready colours (red, cyan, pink, purple, gold, white, like Target ESP) or your own, strength, optionally per entity type.

  • 1.7 Animations

    No re-equip dip, sword block-hit look, old rod and bow positions.

  • Reach Display

    Distance of your last hit.

  • Combo Counter

    Consecutive hits without taking damage.

  • Target HUD

    Opponent head, name, health, armor and distance.

  • Low Fire

    Lowers the first-person fire overlay.

  • Hitboxes

    Hitboxes (like F3+B): colours, width, eye line, look vector, target highlight.

  • Hit Sounds

    A sound when you hit something and when you take damage (Flick bundled sounds, vanilla or your own .ogg files) — optionally separate for crits and kills.

  • Swing Animations

    1.7, smooth or punch swing style, swing speed, hand position and block-hit.

  • Totem Animation

    A custom on-screen totem animation: scale, position, duration or hidden. The totem counter is its own module.

  • Totem Counter

    Totems popped by each player next to the nametag (e.g. -3), a totem icon while a player holds one, and your own totems on the HUD. The client cannot see other inventories — it counts server events and what is visible in hands.

  • Cooldown HUD

    Shows every active item cooldown with the real remaining time: ender pearl, chorus fruit, wind charge, shield disabled by an axe, goat horn and any cooldown the server applies, including event items. Items are told apart by cooldown group, so two event items on the same base item show separately, each with its own icon (custom model, item model) and name. Only uses information your client already has.

  • Combat FPS

    Lighter fights for crystal PvP: fewer explosion and totem particles, a smaller and shorter totem pop animation and a smaller shield while blocking. Camera tilt on damage is in Hurt Cam; vanilla has no explosion camera shake.

  • Hit Bubbles

    Bubbles with the damage you dealt at the hit location.

  • Hit Marker

    An X around the crosshair when you hit — crit and kill colours.

  • Damage Numbers

    Floating damage and heal numbers above entities (works on servers).

  • Health Indicators

    Hearts above other players' heads (above the nametag): full, half and empty hearts, golden absorption, hardcore hearts and poison / wither / frozen tints. Optional number, mobs and many more options. Shows the health the server syncs to your client.

  • Target ESP

    A glowing marker on the opponent you are fighting: frame, ring, helix or corners, plus a target card with a combo counter.

Utility

Chat, friends, screenshots and everyday tools.

  • Pack Accelerator

    Faster resource reloads with big texture packs (game start, F3+T, pack switch): parallel mipmaps and a disk cache. Looks exactly like vanilla.

  • Auto GG

    Sends "gg" when a game ends.

  • Nick Hider

    Replaces your name in chat, nametag and tab list.

  • Server Address Hider

    Replaces the server address (also stylised or obfuscated spellings) on the scoreboard, chat, titles, player list and in the world.

  • Screenshots

    Toast after F2: copy path, open or delete.

  • Waypoints

    Beacons with distance, per server and world.

  • Chat Tweaks

    Timestamps, ×N stacking, copying and longer history.

  • Inventory Blur

    Blurs the world behind container screens.

  • Item Physics

    Dropped items lie flat.

  • Friends

    Friend presence, messages and server invites.

  • Emotes

    Emote wheel on G — visible to other Flick players.

  • Shulker Preview

    Hover a shulker box (or another container item) to see a tinted grid of its contents with icons, counts and durability bars.

  • HUD Style

    One look for every HUD element: background, colors, border, rounding, padding.

Performance

Faster rendering and diagnostics.

  • Memory

    Game RAM usage.

  • Performance panel

    Frame-time graph, 1% low, heap and GC, plus a frame breakdown: world, cosmetics, HUD, menu.

  • Fast Chest

    Chests as static blocks (no lid animation) — more FPS in bases.

Bundled performance mods

The launcher installs these from Modrinth with every Fabric profile. You can switch them off in the launcher settings or remove any of them; only Fabric API is required.

  • Fabric APIrequired

    The library most Fabric mods need. Always installed.

    Modrinth page
  • Sodium

    A modern rendering engine: much higher FPS and smoother frames.

    Modrinth page
  • Lithium

    Optimises game logic, physics and chunk handling without changing gameplay.

    Modrinth page
  • Entity Culling

    Skips drawing entities you cannot see.

    Modrinth page
  • More Culling

    More occlusion culling for blocks, particles and other things behind walls.

    Modrinth page
  • ImmediatelyFast

    Faster immediate-mode drawing: HUD, text and screens cost less.

    Modrinth page
  • FerriteCore

    Cuts memory use, which also shortens loading.

    Modrinth page
  • BadOptimizations

    Small safe tweaks to the render path; measured +6 to 18% FPS.

    Modrinth page
  • Mod Menu

    Opens the Flick menu from the Mods screen.

    Modrinth page